The guided missile is worth 2,000 points when destroyed. The typical setting is for 25 cent play, with three tanks.Ī standard enemy tank is worth 1,000 points, a supertank 3,000 points, and the flying saucer 5,000 points. Common play in the US could run from 25 cents to a dollar per game, depending on machine setting. The player can hide behind the solids or maneuver in rapid turns once fired on to buy time with which to fire himself. The saucers differ from the tanks in that they do not fire upon the player, and do not appear on radar. Saucer-shaped UFOs and guided missiles occasionally appear for a bonus opportunity. The player views the screen, which includes an overhead radar view to find and destroy the rather slow tanks, or the faster moving supertanks. Gameplay is on a plain with a mountainous horizon featuring a memorable erupting volcano, distant crescent moon, and various geometric solids (in vector outline) like pyramids and blocks. Due to its novel gameplay and look, this game was very popular for many years. It displays a wireframe view (using vector graphics rather than raster graphics) on a horizontal black and white (with green and red sectioned color overlay) vector monitor. We are working on the others.īattlezone is an arcade game from Atari released in November 1980. This game can be played also in a version for Atari 2600. If you think that the game in your browser does not behave as it should, try to choose another online emulator from this table. For fullscreen press 'Right Alt' + 'Enter'. Game is controlled by the same keys that are used to playing under MS DOS.
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